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Course Length: 30-50 hours

Course Description

This course introduces young learners to the world of artificial intelligence. Students will be first introduced to programming using PictoBlox, a blocks-based graphical programming software. Students code their own interactive animations, stories, and games using basic programming concepts. They will then be introduced to physical computing using Quarky, a programmable robot with built-in sensors. Using their programming and physical computing skills, students will learn artificial intelligence models, Internet of Things systems, and robots to solve real-life problems.   

Course Objectives

By the end of this course, learners are expected to be able to:

  • Recognize what is coding and its applications
  • Use block-based programming to develop different applications, such as animations and games.
  • Use coding structures such as conditions and loops to control the flow of the program
  • Create attractive applications using appropriate backdrops and sprites
  • Learn about the different steps of game development
  • Learn what is artificial intelligence and what are its applications
  • Develop applications that utilize artificial intelligence
  • Learn about IoT systems and develop IoT applications
  • Build and program robots